The Chronicle of Thraxx – Episode 3 – To Hell and Back Again

Written by Flamereptile

Written: 12/29/25

The Chronicle of Thraxx – Episode 3 – To Hell and Back Again

Recap: We pick up this week having just slain a Jabberwocky in Episode 2. We happened across a library where we met a strange librarian who gave us many tomes on demons, and took us to the fey queen stuck in time. Our party approached the fey queen, imprisoned upon her throne, but as we approached, three hags appeared.

The hags tried to convince us to slay the fey queen, but Thraxx informed them he was here to stab her with a unicorn horn. They obliged, hoping he would fatally wound the queen,  but instead he used the horn to free her of the time stop. The fey queen and the hags bickered of right and wrong, pointing fingers, but the queen would inform Thraxx the hags ate children, a dishonorable act.

Thraxx rushed at the hags, hacking and slashing as his party assisted. He would wound one hag, as another party member finished her off, then decapitate a second. The third would call upon the obese giant from Episode 2, but the party druid would instead convince it to venture off elsewhere to consume the corpse of the Jabberwocky. After Thraxx had damaged it considerable, the had would plane shift away.

The party’s wizard (still not really sure what he is) would plane shift us in pursuit into the Hells. Thraxx would chase the hag, spearing her with Speak With Animals, then subduing her with a net. Another party member would deliver the finishing blow. Afterwards, the party would be approached by a group of fallen angels who would lead us to their queen.

Before the queen of the fallen angels, the party would negotiate, but Thraxx was disinterested in their affairs. Afterwards, they would venture back to the material plane to confront the queen of hags.

Beneath the colosseum, which Thraxx would soon claim, they would confront the tricky creature. She would dishonorably teleport, perform spells of mind control, and conjure lightning. At one point, the hag had confused Thraxx, suggesting that he would be better served to sell tickets to the colosseum than slay her. Charmed, Thraxx would stow his flaming greatsword, now called the Chime of Opening, and exit the tunnels, screaming at the peon guards to sell more tickets.

He would never admit it, but it took the dispelling of his charm, a mere moment later, for Thraxx to truly become enraged. He sprinted through the tunnels, all the way back to the queen hag’s throne, where he would lift her cauldron and use it to bludgeon the queen hag to death. He would later have it reforged into a powerful greatclub that he would name Dispel Magic.

An that is how Episode Three ends, with Thraxx and the party slaying an Arch Hag.

Retrospective: This may not make a ton of sense, since I’m jumping into the middle of a story with an unknown character, but in time it will. Tonight’s game was an absolute blast, and I’m thankful to have been able to play. I’m still riding the rush of excitement that came with playing tonight. I will soon do a blog of Episodes 0-2, giving some insight into who Thraxx is, what the setting is, and more. Until then, thanks for reading, and thank you to the GM for running this game.

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The Chronicles of Thraxx – Episode 0-2 – An Odd Beginning

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The Tale of Westerin