The Chronicle of Thraxx – Episode 8 – The Tomb of Horrors

Written by Flamereptile

Written: 02/16/2026

The Chronicle of Thraxx – Episode 8 – The Tomb of Horrors

Recap: Last week we fought a grueling battle against Granny Nut and a hoard of Purple Worms, ending with Thraxx being slain and brought back again.

This week’s tale will be much shorter, less in character, and feel more like a highlights reel. Why? Well, because we started the Tomb of Horrors.

We entered the tomb and poked around cautiously. Most players know the tales of the Tomb of Horrors, thus proceed accordingly. Unfortunately for us, most of our characters aren’t really well suited for old-school dungeon crawls. In fact, only our level 20 rogue/warlock/notreallysurewhatelseheisbuthe’slv20whiletherestofusarelv16 could perform the necessary Perception/Investigation checks to do much at all. With his reliable talent, that trivialized most checks, but made the repetition mind numbing.

Let me be honest up front here. We were almost all aware, to some extent, the features of the tomb, with some of us having run/played it before. How do you do things like separate the knowledge about the statue and the gems? Some of the traps? What about the face with the Sphere of Annihilation? You kind of can’t without overtly sacrificing your character…

I preface with this to also say, it was like pulling teeth to get the party to put the gems in the statue’s hands to get the Gem of Seeing.

How about some highlights though? When Thraxx acquired the gem he tore out one of his eyes to install it permanently. That’s pretty neat. The Chapel of Evil had a… *sigh* Man-Bear-Pig skeleton dressed in the Terminator’s black leathers (with sunglasses) that couldn’t actually be killed (it regained 100 hp after 1d6 rounds if we “slew it”). We dropped it down a pit. We even managed to knock down a myriad of doors, and avoid nearly every trap through cautious curiosity, and an adept rogue.

So what’s next? Well, we have a little bit of the Tomb left to crawl through. I’m looking forward to swiping up the Demilich’s head in one of my Bags of Holding, and adding it to Thraxx’s trophy collection. I am not eager for the possibility of a party member triggering the teleportation that leaves us naked outside… I guess we’ll see how it goes.

Retrospective: Although my review of tonight’s game might seem disappointed or irritated, it is not intended to be. Keith, regardless of his silliness, ran another great game, and it was awesome to see his excitement to run the module. I love his energy, and his GM style. I think we can all agree, since it’s conception in (what? 1978?) that the Tomb of Horrors is some real bullshit. I look forward to hopefully finishing it next week!

p.s. Perhaps I should write some hardcore, old school dungeon crawls for some of our adventures?

 

 

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The Chronicle of Thraxx – Episode 9 – The Tomb of Horrors Pt. 2

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The Chronicle of Thraxx – Episode 7 – The End of Thraxx